I'm a Gameplay Programmer and Technical Artist based in Vancouver, Canada, with 9 years of experience developing games in Unity. Over the past 3 years, I've worked professionally on multiple projects and served as the lead developer on two indie titles. (2025)
Mar. 2023 - Current
Lead Gameplay Programmer
@Wicked Arts Inc. - Vancouver
Sep. 2021 - Dec. 2021
XR Developer
@Virtro Technology - Vancouver
Mar. 2021 - Sep. 2024
Game Coding Instructor
@SD43 CLCI Computer Program - Burnaby
Lead programmer for cinematic, dialogue, editor tools, and more.
A hidden object game set in a 1998's brutalist apartment complex. You are an investigator tasked with finding the paranormal entities that have been driving the tenants insane. I worked on this as the lead gameplay programmer.
Developer for editor tools, player controls (3C), and everything else.
A state machine system which is modular and highly extendable, providing a general template for game elements with state based behaviors like characters, enemies, and UI.
Programmer for physics and player controls (3C).
A PvP browser game. Outlast the other player by throwing fishes to sink their boats or smack them with your oar.
Lead programmer for AI, system and tools.
A rouge-lite, 2.5D, creature-collecting auto battler. In a world roaming with various creatures, tame them all, and create your dream team with maximize synergy. I developed core gameplay features as the primary programmer.